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Cards similar to Soulflayer (400)

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Revenant

Revenant

Creature — Spirit (0/0)

Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

5 /10
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Rukarumel Biologist

Rukarumel, Biologist

Legendary Creature — Human Wizard (3/3)

As Rukarumel, Biologist enters the battlefield, choose a creature type.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 1/1 colorless Sliver creature token.

6.4 /10
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Sauron the Necromancer

Sauron, the Necromancer

Legendary Creature — Avatar Horror (4/4)

Menace
Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.

8.2 /10
$0.27
Scrounger of Souls

Scrounger of Souls

Creature — Horror (3/4)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

1.4 /10
$0.05
Sengir Connoisseur

Sengir Connoisseur

Creature — Vampire (3/3)

Flying
Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.

4.4 /10
$0.02
Sengir the Dark Baron

Sengir, the Dark Baron

Legendary Creature — Vampire Noble (4/4)

Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)

7.4 /10
$0.22
Shadowgrange Archfiend

Shadowgrange Archfiend

Creature — Demon (8/4)

When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8.8 /10
$4.45
Shauku Endbringer

Shauku, Endbringer

Legendary Creature — Vampire (5/5)

Flying
Shauku, Endbringer can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
: Exile target creature and put a +1/+1 counter on Shauku.

4.1 /10
$2.31
Shilgengar Sire of Famine

Shilgengar, Sire of Famine

Legendary Creature — Elder Demon (6/6)

Flying
Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.
, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.

3.2 /10
$0.68
Shirei Shizos Caretaker

Shirei, Shizo's Caretaker

Legendary Creature — Spirit (2/2)

Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.

7.4 /10
$0.11
Shriekmaw

Shriekmaw

Creature — Elemental (3/2)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

9.6 /10
$0.38
Shrike Harpy

Shrike Harpy

Creature — Harpy (2/2)

Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.

1 /10
$0.03
Silent Specter

Silent Specter

Creature — Specter (4/4)

Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

3.7 /10
$0.56
Skeletal Vampire

Skeletal Vampire

Creature — Vampire Skeleton (3/3)

Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.

5.5 /10
$0.21
Smog Elemental

Smog Elemental

Creature — Elemental (3/3)

Flying
Creatures with flying your opponents control get -1/-1.

1.4 /10
$0.12
Sootfeather Flock

Sootfeather Flock

Creature — Bird (3/2)

Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0.1 /10
$0.07
Soul Collector

Soul Collector

Creature — Vampire (3/4)

Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

3.8 /10
$0.38
Soul of Innistrad

Soul of Innistrad

Creature — Avatar (6/6)

Deathtouch
: Return up to three target creature cards from your graveyard to your hand.
, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.

6.3 /10
$0.32
Soul Swindler

Soul Swindler

Creature — Demon Employee (5/3)

As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)
When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

5.6 /10
$0.03
Specter of Mortality

Specter of Mortality

Creature — Specter (3/3)

Flying
When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.

3.6 /10
$0.08
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