Battle — Siege // Sorcery
When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Awaken the Maelstrom
Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
Sorcery
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
Sorcery
Exchange your graveyard and library. Then shuffle your library.
Instant — Trap
If an opponent gained life this turn, you may pay rather than pay this spell's mana cost.
Target player loses 5 life and you gain 5 life.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Cycling (, Discard this card: Draw a card.)
Sorcery
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
Sorcery — Arcane
Swallowing Plague deals X damage to target creature and you gain X life.
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Each opponent discards two cards.
Sorcery
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
Sorcery
Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.
You may cast Their Number Is Legion from your graveyard.
Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
Enchantment // Sorcery — Adventure
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Locthwain Scorn
Target creature gets -3/-3 until end of turn. You gain 2 life.
Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
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