Creature — Elemental Warrior (0/0)
Trample
Botanical Brawler enters the battlefield with two +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler.
Legendary Creature — Bird Wizard (2/3)
Flying
Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.
: Put Derevi onto the battlefield from the command zone.
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Creature — Nephilim (2/2)
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
Creature — Elf Shaman (2/2)
, Sacrifice a creature: Return target creature card from your graveyard to your hand.
: Put a +1/+1 counter on target creature.
Creature — Cat Warrior (2/2)
: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.
Legendary Creature — Human Druid (3/2)
As long as it's your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
Legendary Creature — Elf Scout (2/4)
Flying
Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
Legendary Creature — Merfolk Scout (2/3)
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
Legendary Creature — Dragon Avatar (6/6)
Flying, hexproof from multicolored
Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
Legendary Creature — Dragon Spirit (6/6)
Flying, trample
Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
Legendary Creature — Human Soldier (2/4)
Trample, haste
Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
Creature — Shark Crab (2/1)
Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Legendary Creature — Zombie Elf Wizard (5/4)
Trample
Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
Creature — Elf Archer (1/3)
Reach
Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.
Creature — Giant Shaman (5/5)
Sunder Shaman can't be blocked by more than one creature.
Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
Creature — Gremlin (2/1)
When Thriving Grubs enters the battlefield, you get (two energy counters).
Whenever Thriving Grubs attacks, you may pay . If you do, put a +1/+1 counter on it.
Creature — Rat (1/2)
When Thriving Rats enters the battlefield, you get (two energy counters).
Whenever Thriving Rats attacks, you may pay . If you do, put a +1/+1 counter on it.
Creature — Rhino (2/3)
When Thriving Rhino enters the battlefield, you get (two energy counters).
Whenever Thriving Rhino attacks, you may pay . If you do, put a +1/+1 counter on it.
Legendary Creature — Human Werewolf // Legendary Creature — (3/3)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Tovolar, the Midnight Scourge
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
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