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Cards similar to Desperate Sentry (400)

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Outlaw Medic

Outlaw Medic

Creature — Human Rogue (1/3)

Lifelink
When Outlaw Medic dies, draw a card.

2.9 /10
$0.07
Paladin of Atonement

Paladin of Atonement

Creature — Vampire Knight (1/1)

At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.

5 /10
$0.19
Panicked Bystander  Cackling Culprit

Panicked Bystander // Cackling Culprit

Creature — Human Peasant // Creature — Human Rogue (2/2)

Whenever Panicked Bystander or another creature you control dies, you gain 1 life.
At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander.

Cackling Culprit

Whenever Cackling Culprit or another creature you control dies, you gain 1 life.
: Cackling Culprit gains deathtouch until end of turn.

3.4 /10
$0.06
Phantom General

Phantom General

Creature — Spirit Soldier (2/3)

Creature tokens you control get +1/+1.

6.6 /10
$0.20
Pia Nalaar Consul of Revival

Pia Nalaar, Consul of Revival

Legendary Creature — Human Artificer (2/3)

Thopters you control have haste.
Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.

7.4 /10
--
Preston the Vanisher

Preston, the Vanisher

Legendary Creature — Rabbit Wizard (2/5)

Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.
, Sacrifice five Illusions: Exile target nonland permanent.

8.8 /10
$8.24
Prowl Stoic Strategist  Prowl Pursuit Vehicle

Prowl, Stoic Strategist // Prowl, Pursuit Vehicle

Legendary Artifact Creature — Robot // Legendary Artifact — (3/3)

More Than Meets the Eye (You may cast this card converted for .)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.

Prowl, Pursuit Vehicle

Living metal (As long as it's your turn, this Vehicle is also a creature.)
Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.

7 /10
$0.56
Rasputin the Oneiromancer

Rasputin, the Oneiromancer

Legendary Creature — Human Wizard (4/1)

When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token.
, Remove one or more dream counters from Rasputin: Add that much .
, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.

4.1 /10
$0.10
Redemption Choir

Redemption Choir

Creature — Vampire Cleric (3/3)

Lifelink
Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

7.4 /10
$0.31
Reliquary Monk

Reliquary Monk

Creature — Human Monk Cleric (2/2)

When Reliquary Monk dies, destroy target artifact or enchantment.

4 /10
$0.21
Ria Ivor Bane of Bladehold

Ria Ivor, Bane of Bladehold

Legendary Creature — Phyrexian Knight (3/4)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block."

7.7 /10
$0.12
Righteous Valkyrie

Righteous Valkyrie

Creature — Angel Cleric (2/4)

Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

9.4 /10
$3.61
RoboPiata

Robo-Piñata

Artifact Creature — Clown Robot (2/1)

When Robo-Piñata dies, choose one —
• You get .
• You may put a sticker on a nonland permanent you own.

1.6 /10
$0.02
Rope Line Attendant

Rope Line Attendant

Creature — Cat Citizen (2/2)

When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token."

10 /10
--
Rosie Cotton of South Lane

Rosie Cotton of South Lane

Legendary Creature — Halfling Peasant (1/1)

When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.

9.4 /10
$0.12
Samurai of the Pale Curtain

Samurai of the Pale Curtain

Creature — Fox Samurai (2/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, exile it instead.

5.7 /10
$0.92
Sanctifier enVec

Sanctifier en-Vec

Creature — Human Cleric (2/2)

Protection from black and from red
When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards.
If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

6.5 /10
$0.28
Sarah Jane Smith

Sarah Jane Smith

Legendary Creature — Human Detective (2/1)

Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)

6.7 /10
$0.79
Savior of Ollenbock

Savior of Ollenbock

Creature — Human Soldier (1/2)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

6 /10
$0.49
Seasoned Consultant

Seasoned Consultant

Creature — Human Detective (1/3)

Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.

1 /10
$0.01
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