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Cards similar to Maggot Therapy (400)

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Dystopia

Dystopia

Enchantment

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.

3 /10
$3.89
Faerie Tauntings

Faerie Tauntings

Kindred Enchantment — Faerie

Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.

6.5 /10
$1.78
Faith of the Devoted

Faith of the Devoted

Enchantment

Whenever you cycle or discard a card, you may pay . If you do, each opponent loses 2 life and you gain 2 life.

8 /10
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Farewell to Arms

Farewell to Arms

Enchantment

As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm.
When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

10 /10
$0.14
Fate Unraveler

Fate Unraveler

Enchantment Creature — Hag (3/4)

Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.

9.2 /10
$2.85
Feast of Sanity

Feast of Sanity

Enchantment

Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.

7.7 /10
$0.10
Forsaken Wastes

Forsaken Wastes

World Enchantment

Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.

4.1 /10
$4.68
Gloom

Gloom

Enchantment

White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.

2.3 /10
~$62
Gravestorm

Gravestorm

Enchantment

At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.

5.2 /10
$5.37
Greed

Greed

Enchantment

, Pay 2 life: Draw a card.

9.6 /10
~$53
Grim Guardian

Grim Guardian

Enchantment Creature — Zombie (1/4)

Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.

9.2 /10
$0.21
Haunting Wind

Haunting Wind

Enchantment

Whenever an artifact becomes tapped or a player activates an artifact's ability without in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.

2.8 /10
~$17
Honden of Nights Reach

Honden of Night's Reach

Legendary Enchantment — Shrine

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

8.6 /10
$1.24
IllGotten Inheritance

Ill-Gotten Inheritance

Enchantment

At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.
, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

7.3 /10
$0.10
Infernal Darkness

Infernal Darkness

Enchantment

Cumulative upkeep—Pay and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces instead of any other type.

4.9 /10
$2.14
Infernal Tribute

Infernal Tribute

Enchantment

, Sacrifice a nontoken permanent: Draw a card.

5 /10
$3.77
Leshracs Sigil

Leshrac's Sigil

Enchantment

Whenever an opponent casts a green spell, you may pay . If you do, look at that player's hand and choose a card from it. The player discards that card.
: Return Leshrac's Sigil to its owner's hand.

5.8 /10
$0.27
Leyline of the Void

Leyline of the Void

Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.

8.8 /10
$2.20
Liability

Liability

Enchantment

Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.

2.9 /10
$0.90
Lich

Lich

Enchantment

As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.

4.1 /10
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