Creature — Human Druid (1/1)
: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
Creature — Brushwagg (1/1)
Trample
: Almighty Brushwagg gets +3/+3 until end of turn.
Creature — Aetherborn Artificer (4/3)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Artifact Creature — Phyrexian Construct (3/2)
When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
Creature — Orc Shaman (2/2)
Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Insect (6/2)
Flash
When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn.
Creature — Zombie Crocodile Demon (5/5)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
Creature — Human Wizard (1/1)
, : Target creature gains flying until end of turn.
, : Target creature gets -2/-0 until end of turn.
Creature — Elder Dragon (7/6)
Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Creature — Leech (2/2)
Black spells you cast cost more to cast.
: Andradite Leech gets +1/+1 until end of turn.
Creature — Nightmare Angel (5/3)
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
Creature — Human Cleric (1/1)
, , Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
Creature — Orc Pirate (2/3)
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
Creature — Vampire Cleric (3/3)
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
Creature — Human Cleric (1/1)
: Target attacking creature gets +1/+1 until end of turn.
Legendary Creature — Vampire Shaman (4/3)
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
Legendary Artifact Creature — Necron (4/4)
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
Creature — Zombie Frog Beast (4/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Legendary Enchantment Creature — Harpy (2/1)
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
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