Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sorcery
During target player's next turn, creatures that player controls attack you if able.
Sorcery
Target creature can't be blocked this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
Sorcery
Spree (Choose one or more additional costs.)
+ — Put a +1/+1 counter on target creature. It can't be blocked this turn.
+ — Target artifact or creature's owner puts it on the top or bottom of their library.
Sorcery
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Sorcery
If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
Sorcery
Psychic Purge deals 1 damage to any target.
When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control.
Draw three cards.
Sorcery
Return target creature to its owner's hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
( can be paid with any two mana or with . This card's mana value is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Sorcery
As an additional cost to cast this spell, discard X creature cards.
Return X target creatures to their owners' hands.
Kindred Sorcery — Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
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