Sorcery
Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.
Sorcery
Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.
Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Counter target spell unless its controller pays .
Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Create a 0/3 blue Crab creature token.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Sorcery
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Instant
Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
Instant
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
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