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Cards similar to Allied Reinforcements (400)

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Golden Wish

Golden Wish

Sorcery

You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.

0.5 /10
$0.29
Healing Hands

Healing Hands

Sorcery

Target player gains 4 life.
Draw a card.

3.9 /10
$0.05
Idyllic Tutor

Idyllic Tutor

Sorcery

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

9.8 /10
$8.31
Imodanes Recruiter  Train Troops

Imodane's Recruiter // Train Troops

Creature — Human Knight // Sorcery — Adventure (2/2)

When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.

Train Troops

Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)

4.3 /10
$0.22
Ironwrights Cleansing

Ironwright's Cleansing

Sorcery

Exile target artifact or enchantment.

2.6 /10
$0.01
Landbind Ritual

Landbind Ritual

Sorcery

You gain 2 life for each Plains you control.

1.3 /10
$0.02
Leeches

Leeches

Sorcery

Target player loses all poison counters. Leeches deals that much damage to that player.

2.1 /10
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Midlife Upgrade

Midlife Upgrade

Sorcery

As an additional cost to cast this spell, sacrifice X Contraptions.
Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

10 /10
$0.10
Oketras Last Mercy

Oketra's Last Mercy

Sorcery

Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.

4.8 /10
$0.32
Once More with Feeling

Once More with Feeling

Sorcery

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.

10 /10
$0.77
Paraselene

Paraselene

Sorcery

Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.

3.9 /10
$0.10
Presence of the Wise

Presence of the Wise

Sorcery

You gain 2 life for each card in your hand.

1.4 /10
$0.21
Purify

Purify

Sorcery

Destroy all artifacts and enchantments.

2.5 /10
$0.43
Ravages of War

Ravages of War

Sorcery

Destroy all lands.

6.3 /10
~$300
Ravnica at War

Ravnica at War

Sorcery

Exile all multicolored permanents.

8.1 /10
$0.25
Refurbish

Refurbish

Sorcery

Return target artifact card from your graveyard to the battlefield.

6.2 /10
$0.09
Replenish

Replenish

Sorcery

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

8.7 /10
~$99
Search for Glory

Search for Glory

Snow Sorcery

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each spent to cast this spell. ( is mana from a snow source.)

9.2 /10
$0.57
Secret Rendezvous

Secret Rendezvous

Sorcery

You and target opponent each draw three cards.

9.5 /10
$0.26
Sevinnes Reclamation

Sevinne's Reclamation

Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.9 /10
$0.44
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