Creature — Insect (0/0)
Flying
Swarm of Bloodflies enters with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
Creature — Angel Performer (4/4)
Flying, vigilance
When Sword-Swallowing Seraph enters, you may put a name sticker on a nonland permanent you own.
, : Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
Legendary Artifact Creature — Food Knight (3/1)
Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
, , Sacrifice Syr Ginger: You gain life equal to its power.
Creature — Human Knight Ally (2/3)
Whenever Talus Paladin or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
Legendary Artifact — Equipment
Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip
Creature — Wurm (1/1)
Teething Wurmlet has deathtouch as long as you control three or more artifacts.
Whenever an artifact you control enters, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.
Creature — Human Soldier (1/1)
When Thalia's Lieutenant enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on Thalia's Lieutenant.
Legendary Creature — Time Lord Doctor (2/2)
When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
Enchantment
When The Flesh Is Weak enters, put a +1/+1 counter on each creature you control.
Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.
Nonartifact creatures get -1/-1.
Creature — Horse Spirit (3/3)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
Creature — Human Scout (3/2)
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
Creature — Human Artificer (2/1)
When Tomakul Scrapsmith enters, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith. (To mill a card, put the top card of your library into your graveyard.)
Creature — Dog (2/3)
When Trusty Retriever enters, choose one —
• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.
Creature — Goblin Warrior Ally (2/2)
Haste
Whenever Tuktuk Grunts or another Ally you control enters, you may put a +1/+1 counter on Tuktuk Grunts.
Creature — Elf Scout Ranger Ally (2/2)
Whenever Turntimber Ranger or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
Creature — Bird Ally (1/1)
Flying
Whenever Umara Raptor or another Ally you control enters, you may put a +1/+1 counter on Umara Raptor.
Creature — Frog Warrior (1/1)
Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller.
Creature — Vampire Knight (3/3)
, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn.
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