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Cards similar to Cloud Spirit (400)

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Cold Case Cracker

Cold Case Cracker

Creature — Spirit Detective (3/3)

Flying
When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2.1 /10
$0.03
Coral Barrier

Coral Barrier

Creature — Wall (1/3)

Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

3.1 /10
$0.05
Cosmos Charger

Cosmos Charger

Creature — Horse Spirit (3/3)

Flash
Flying
Foretelling cards from your hand costs less and can be done on any player's turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6.8 /10
$0.22
Crafty Pathmage

Crafty Pathmage

Creature — Human Wizard (1/1)

: Target creature with power 2 or less can't be blocked this turn.

2 /10
$0.12
Crimestopper Sprite

Crimestopper Sprite

Creature — Faerie Detective (2/2)

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Flying
When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

1.7 /10
$0.02
Dermoplasm

Dermoplasm

Creature — Shapeshifter (1/1)

Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.

2.6 /10
$0.23
Drake Hatchling

Drake Hatchling

Creature — Drake (1/3)

Flying
: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.

0.1 /10
$0.13
Duelist of the Mind

Duelist of the Mind

Creature — Human Advisor (0/3)

Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

4.7 /10
$0.73
Eccentric Apprentice

Eccentric Apprentice

Creature — Tiefling Wizard (2/2)

Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

7.1 /10
$0.03
Elgaud Shieldmate

Elgaud Shieldmate

Creature — Human Soldier (2/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

3.9 /10
$0.05
Enclave Elite

Enclave Elite

Creature — Merfolk Soldier (2/2)

Multikicker (You may pay an additional any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

2.9 /10
$0.04
Eon Frolicker

Eon Frolicker

Creature — Elemental Otter (5/5)

Flying
When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

4.9 /10
$0.14
Esior Wardwing Familiar

Esior, Wardwing Familiar

Legendary Creature — Bird (1/3)

Flying
Spells your opponents cast that target one or more commanders you control cost more to cast.
Partner (You can have two commanders if both have partner.)

8.5 /10
--
Ethereal Whiskergill

Ethereal Whiskergill

Creature — Elemental (4/3)

Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.

0.5 /10
$0.16
Faerie Artisans

Faerie Artisans

Creature — Faerie Artificer (2/2)

Flying
Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

8.3 /10
--
Flitterstep Eidolon

Flitterstep Eidolon

Enchantment Creature — Spirit (1/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flitterstep Eidolon can't be blocked.
Enchanted creature gets +1/+1 and can't be blocked.

5.3 /10
$0.18
Frostpeak Yeti

Frostpeak Yeti

Snow Creature — Yeti (3/3)

: Frostpeak Yeti can't be blocked this turn. ( can be paid with one mana from a snow source.)

5.2 /10
$0.03
Futurist Operative

Futurist Operative

Creature — Human Ninja (3/4)

As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
: Untap Futurist Operative.

4.9 /10
$0.05
Gempalm Sorcerer

Gempalm Sorcerer

Creature — Human Wizard (2/2)

Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.

1.3 /10
$0.14
GhostLit Drifter

Ghost-Lit Drifter

Creature — Spirit (2/2)

Flying
: Another target creature gains flying until end of turn.
Channel — , Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn.

1.9 /10
$0.02
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