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Cards similar to Convalescence (400)

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Benevolent Blessing

Benevolent Blessing

Enchantment — Aura

Flash
Enchant creature
As Benevolent Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

8.6 /10
$0.07
Brave the Sands

Brave the Sands

Enchantment

Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.

9.4 /10
$2.95
ChoMannos Blessing

Cho-Manno's Blessing

Enchantment — Aura

Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

6 /10
$0.26
Crown of Awe

Crown of Awe

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

3.1 /10
$0.13
Deification

Deification

Enchantment

As Deification enters the battlefield, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

6.9 /10
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Demonic Pact

Demonic Pact

Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.

6.8 /10
$1.85
Flowering of the White Tree

Flowering of the White Tree

Legendary Enchantment

Legendary creatures you control get +2/+1 and have ward .
Nonlegendary creatures you control get +1/+1.

9.6 /10
$3.70
Folk Hero

Folk Hero

Legendary Enchantment — Background

Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."

8.9 /10
$4.00
Glyph Elemental

Glyph Elemental

Enchantment Creature — Elemental (2/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Glyph Elemental.
Enchanted creature gets +1/+1 for each +1/+1 counter on Glyph Elemental.

1.5 /10
$0.08
Greater Auramancy

Greater Auramancy

Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.

9 /10
$7.30
Heroic Defiance

Heroic Defiance

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

0.2 /10
$0.12
IllGotten Inheritance

Ill-Gotten Inheritance

Enchantment

At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.
, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

7.3 /10
$0.10
Intangible Virtue

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

9.8 /10
$0.15
Living Artifact

Living Artifact

Enchantment — Aura

Enchant artifact
Whenever you're dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

1 /10
--
Loxodon Peacekeeper

Loxodon Peacekeeper

Creature — Elephant Soldier (4/4)

At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.

3.1 /10
$0.28
Lunarch Mantle

Lunarch Mantle

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."

3.7 /10
$0.06
Palace Siege

Palace Siege

Enchantment

As Palace Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

8.8 /10
$1.44
Realmbreakers Grasp

Realmbreaker's Grasp

Enchantment — Aura

Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

6.3 /10
$0.03
Rolling Stones

Rolling Stones

Enchantment

Wall creatures can attack as though they didn't have defender.

5.6 /10
$1.51
Runed Halo

Runed Halo

Enchantment

As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

4.9 /10
$0.26
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