Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Choose one —
• Target opponent loses 1 life and you gain 1 life.
• Exile up to three target cards from a single graveyard.
• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Instant
Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Instant
Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)
Instant
Choose one —
• Midnight Charm deals 1 damage to target creature and you gain 1 life.
• Target creature gains first strike until end of turn.
• Tap target creature.
Instant
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Draw a card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Choose one —
• Put a +1/+1 counter on target creature.
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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