Legendary Creature — Zombie Wizard (4/2)
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
Partner (You can have two commanders if both have partner.)
Legendary Creature — Human Samurai (2/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
Creature — Beast Horror (4/5)
As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink.
Creature — Human Rogue (3/1)
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature — Zombie Barbarian (3/1)
, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.
Cycling (, Discard this card: Draw a card.)
Creature — Shade (1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Undercity Shade gets +1/+1 until end of turn.
Creature — Spirit (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)
Creature — Zombie (4/1)
Veilborn Ghoul can't block.
Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
Creature — Angel Horror (4/4)
Flying, vigilance
Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
Creature — Human Bear Druid (1/1)
: Add .
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
Creature — Vampire (4/4)
Flying
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
Legendary Creature — Wraith Noble (5/3)
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
Legendary Creature — Human Soldier (4/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
Creature — Zombie (2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."
Creature — Zombie (2/0)
Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
Snow Creature — Zombie (2/3)
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)
: Regenerate Zombie Musher. ( can be paid with one mana from a snow source.)
Legendary Creature — Elf Horror (0/0)
Vigilance; menace (This creature can't be blocked except by two or more creatures.)
Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
Creature — Leech (2/2)
Black spells you cast cost more to cast.
: Andradite Leech gets +1/+1 until end of turn.
Creature — Orc Pirate (2/3)
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
Creature — Zombie (3/1)
Haste
: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
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