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Cards similar to Fighting Chance (400)

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Fend Off

Fend Off

Instant

Prevent all combat damage that would be dealt by target creature this turn.
Cycling (, Discard this card: Draw a card.)

1.5 /10
$0.10
Glyph of Reincarnation

Glyph of Reincarnation

Instant

Cast this spell only after combat.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

0.3 /10
$0.36
Head to Head

Head to Head

Instant

You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)

10 /10
$0.21
Hunters Ambush

Hunter's Ambush

Instant

Prevent all combat damage that would be dealt by nongreen creatures this turn.

3.7 /10
$0.06
Indestructible Aura

Indestructible Aura

Instant

Prevent all damage that would be dealt to target creature this turn.

2.4 /10
$0.35
Inspire Awe

Inspire Awe

Instant

Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.

3.8 /10
$0.03
Ivory Charm

Ivory Charm

Instant

Choose one —
• All creatures get -2/-0 until end of turn.
• Tap target creature.
• Prevent the next 1 damage that would be dealt to any target this turn.

1.3 /10
$0.10
Make Your Mark

Make Your Mark

Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.

4.8 /10
$0.05
Restrain

Restrain

Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.

1.6 /10
$0.07
Savage Alliance

Savage Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.

3.8 /10
$0.06
Scar

Scar

Instant

Put a -1/-1 counter on target creature.

3.6 /10
$0.20
Shielded Passage

Shielded Passage

Instant

Prevent all damage that would be dealt to target creature this turn.

3 /10
$0.05
Take the Bait

Take the Bait

Instant

Cast this spell only during an opponent's turn and only during combat.
Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.

7.4 /10
$2.02
Terrifying Presence

Terrifying Presence

Instant

Prevent all combat damage that would be dealt by creatures other than target creature this turn.

6.3 /10
$0.10
Ajanis Presence

Ajani's Presence

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

6.9 /10
$0.13
Anoint

Anoint

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.

1 /10
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Barreling Attack

Barreling Attack

Instant

Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

1.1 /10
$0.51
Blind Fury

Blind Fury

Instant

All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.

1.6 /10
$0.21
Blood Oath

Blood Oath

Instant

Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)

1.5 /10
$0.30
Coordinated Barrage

Coordinated Barrage

Instant

Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

4.2 /10
$0.14
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