Creature — Human (1/4)
Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Creature — Insect (0/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
: Cavern Crawler gets +1/-1 until end of turn.
Creature — Astartes Warrior (3/3)
Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
Legendary Creature — Leviathan Crab (0/17)
Spells your opponents cast that target Charix, the Raging Isle cost more to cast.
: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Creature — Goblin Scout Ally (3/2)
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
Creature — Minotaur Berserker (3/4)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Trample
Creature — Orc Pirate (4/3)
Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
Creature — Yeti (4/2)
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Trample
Creature — Human Rogue (4/3)
Haste
Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Creature — Beholder (5/5)
Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Death Kiss becomes monstrous, goad up to X target creatures your opponents control.
Artifact Creature — Dinosaur Gnome (4/3)
Menace (This creature can't be blocked except by two or more creatures.)
When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.
Creature — Giant Berserker (4/4)
When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Dinosaur (2/3)
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
Creature — Dwarf Berserker (4/3)
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
Creature — Elemental (4/3)
Trample
Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature — Human Warrior (3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Legendary Creature — Human Soldier (3/3)
Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn.
Creature — Human Soldier (2/4)
: Fallaji Chaindancer gains double strike until end of turn.
Creature — Dwarf Berserker (3/2)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Double strike
Creature — Giant Bard (4/4)
Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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