Creature — Human Wizard // Creature — Human Berserker (3/1)
: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.
When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.
Volt-Charged Berserker
Volt-Charged Berserker can't block.
Enchantment Creature — Goblin Warrior (2/1)
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
Creature — Goblin Warrior (2/1)
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
Creature — Dinosaur (2/1)
First strike
When Amped Raptor enters the battlefield, you get (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of equal to its mana value rather than paying its mana cost.
Creature — Goblin (2/2)
: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Creature — Human Samurai (1/1)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each combat if able.
Creature — Vampire (2/1)
Blood Petal Celebrant has first strike as long as it's attacking.
When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Creature — Goblin Warrior (2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Human Wizard (1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
Creature — Cat (2/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Human Rogue (1/1)
Haste
When Charming Scoundrel enters the battlefield, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
Host Creature — Lizard (1/3)
When this creature enters the battlefield, you may discard a card. If you do, draw a card.
Legendary Creature — Human (2/2)
Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip .
Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Goblin Shaman (2/2)
, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Creature — Human Pirate (2/1)
First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Creature — Dwarf (1/1)
, : Destroy target nonbasic land.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Licid (1/1)
, : Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has haste.
Creature — Human Soldier (2/1)
Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
Creature — Human Wizard // Creature — Elemental Wizard (2/2)
When a spell you control deals damage, transform Flame Channeler.
Embodiment of Flame
Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.
, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
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