Creature — Spider (2/2)
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
Creature — Insect (1/1)
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
Creature — Crab Elf (3/2)
Flash
Vigilance
When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature — Merfolk Warrior Scout (3/4)
Vigilance
Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Creature — Human Cleric (3/3)
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
Creature — Rhino Warrior (3/3)
When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard.
At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.
Creature — Slug (2/4)
Whenever Spitting Slug blocks or becomes blocked, you may pay . If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
Legendary Creature — Elder Dragon (4/4)
Flying, trample
When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
Creature — Human Cleric Druid (1/1)
, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
Creature — Elf Scout (3/2)
Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this artifact: You gain 3 life." Treasure is an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Legendary Creature — Elemental (5/3)
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Creature — Goblin Artificer Ally (2/2)
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
Creature — Basilisk (2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
Creature — Human Soldier Ally (0/0)
Veteran Warleader's power and toughness are each equal to the number of creatures you control.
Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
Creature — Elf Warrior (5/5)
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
Creature — Kavu (2/2)
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
Creature — Elemental Warrior (2/5)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Creature — Beast (5/3)
: Target creature with power 5 or greater gains vigilance until end of turn.
Legendary Creature — Human Soldier (3/3)
Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.
Legendary Creature — Human Citizen (1/1)
Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
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