Creature — Goblin Rogue (1/1)
, : Target creature with power 2 or less can't be blocked this turn.
Creature — Human Warrior (1/1)
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
Creature — Goblin Shaman (1/1)
: Spikeshot Elder deals damage equal to its power to any target.
Creature — Vampire Noble (1/1)
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
Creature — Human Wizard (1/1)
, : Target player loses 1 life.
, : Target creature gets +1/+1 until end of turn.
Creature — Goblin (1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.
Creature — Beast (2/2)
Trample, haste
Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
Legendary Creature — Orc Warrior (2/2)
Zurgo Bellstriker can't block creatures with power 2 or greater.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Goblin Artificer (1/2)
Modified creatures you control have menace.
When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value.
Creature — Human Shaman (1/1)
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Creature — Dwarf (1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Phyrexian Goblin Warrior (0/1)
Trample
Exuberant Fuseling gets +1/+0 for each oil counter on it.
When Exuberant Fuseling enters the battlefield and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Exuberant Fuseling.
Creature — Vampire Berserker (2/1)
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Wolf (1/1)
First strike
Boast — : Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Goblin Warrior (1/1)
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
Creature — Goat (1/1)
Haste
When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.)
Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.
Creature — Goblin (1/2)
Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
Creature — Goblin (1/1)
, : Reflip any coin or reroll any die. (Activate only any time it makes sense.)
Creature — Goblin Warrior (1/1)
Kicker (You may pay an additional as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
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