Legendary Creature — Bear (5/5)
When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2.
Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
Creature — Goblin Wizard (2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card.
Legendary Creature — Djinn Monk (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
You may look at the top card of your library any time.
You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
Creature — Minotaur Warrior (4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
Legendary Creature — Kor Advisor (2/4)
When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Creature — Human Soldier (2/3)
First strike
Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
Creature — Human Werewolf // Creature — Werewolf (3/4)
: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Fangblade Eviscerator
: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.
: Creatures you control get +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Human Soldier (2/2)
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
Creature — Goblin Shaman (2/1)
: Feral Animist gets +X/+0 until end of turn, where X is its power.
Creature — Human Knight (2/3)
Double strike
: Fireborn Knight gets +1/+1 until end of turn.
Creature — Sliver (1/1)
All Sliver creatures have haste.
All Slivers have ", Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
Creature — Human Shaman (2/3)
Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.
Creature — Cyclops Soldier (3/3)
Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
: Frenzied Arynx gets +3/+0 until end of turn.
Legendary Creature — Beast (4/4)
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
Legendary Creature — Elf Warrior (4/4)
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
Creature — Nephilim (2/2)
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
Creature — Lizard Soldier (3/3)
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
Creature — Elemental (3/3)
Trample
Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.
Creature — Wolf (2/2)
First strike
: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.
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