Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward .
Nonlegendary creatures you control get +1/+1.
Enchantment
: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: Return target nonsnow land you control to its owner's hand.
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
Tribal Enchantment — Kithkin
Whenever a nontoken creature you control attacks, you may pay . If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
Enchantment
As Rally the Ranks enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Enchantment
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Wall creatures can attack as though they didn't have defender.
Enchantment
: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Enchantment
: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Enchantment
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
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