Creature — Shapeshifter (2/2)
Changeling (This card is every creature type.)
Flying
Creature — Angel (5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
Creature — Human Wizard (2/2)
, : Target creature gains trample until end of turn.
, : Target creature gains flying until end of turn.
Creature — Phyrexian Angel (3/3)
Flying
When Basilica Shepherd enters the battlefield, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)
Creature — Angel Knight (4/4)
Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature — Bird (2/2)
Flying
When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
Creature — Angel (4/4)
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Creature — Bird Soldier (2/2)
Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Creature — Spirit (1/3)
Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Enchantment — Saga // Enchantment Creature — Insect (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Imperial Moth
Flying
Creature — Spirit (1/1)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
Creature — Spirit (2/2)
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
Creature — Angel (2/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
Creature — Angel Warrior (4/4)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying, first strike, lifelink
Snow Creature — Griffin (3/2)
Flying
: Boreal Griffin gains first strike until end of turn. ( can be paid with one mana from a snow source.)
Creature — Pegasus (2/1)
Flying
When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
Creature — Kithkin Soldier (2/2)
Flying
Reinforce 2— (, Discard this card: Put two +1/+1 counters on target creature.)
Creature — Spirit Cleric (2/3)
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Bird (1/1)
Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Creature — Bird Soldier (3/3)
Flying
As long as Castle Raptors is untapped, it gets +0/+2.
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