Enchantment
When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
Enchantment — Aura
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
Enchantment — Aura
Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
Enchantment — Aura
Enchant land you control
Enchanted land has ", : Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Enchantment — Aura Cartouche
Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Enchantment Creature — Archon (4/4)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
Enchantment — Aura
Enchant creature you control
When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment — Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets -1/-1 and can't block.
Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
Enchantment — Aura
Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ", Sacrifice this creature: You gain 2 life."
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."
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