Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
Creature — Giant Warrior // Sorcery — Adventure (6/7)
Stormkeld Vanguard can't be blocked by creatures with power 2 or less.
Bear Down
Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Sorcery
Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.
Sorcery
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
Sorcery
Destroy target land and all other lands with the same name as that land.
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Sorcery
( can be paid with any two mana or with . This card's mana value is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Kindred Sorcery — Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
Sorcery
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Sorcery
This spell costs less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Sorcery
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
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