Enchantment — Case
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Creature — Human Cleric (1/1)
When Cathedral Sanctifier enters, you gain 3 life.
Creature — Cat (1/1)
When Cauldron Familiar enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
Creature — Elf Survivor (4/4)
Survival — At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life.
Creature — Elemental (7/7)
At the beginning of each upkeep, you gain 3 life.
Creature — Centaur Cleric (3/3)
When Centaur Healer enters, you gain 3 life.
Creature — Centaur Druid (2/4)
When Centaur Nurturer enters, you gain 3 life.
: Add one mana of any color.
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Artifact // Artifact
: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
Chalice of Death
: Target player loses 5 life.
Creature — Human Noble (2/2)
When Charming Prince enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Legendary Creature — Human Rogue (1/3)
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
Artifact Creature — Thopter (1/1)
Flying
When Chrome Courier enters, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.
Enchantment
As Circle of Affliction enters, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay . If you do, target player loses 1 life and you gain 1 life.
Enchantment
When Circle of Confinement enters, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Artifact Creature — Insect (2/3)
When Circuit Mender enters, you gain 2 life.
When Circuit Mender leaves the battlefield, draw a card.
Creature — Orc Soldier (4/5)
, , Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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