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Cards similar to Mogg Alarm (400)

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Bend or Break

Bend or Break

Sorcery

Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

4.4 /10
$0.89
Blow Your House Down

Blow Your House Down

Sorcery

Up to three target creatures can't block this turn. Destroy any of them that are Walls.

2.8 /10
$0.02
Boiling Earth

Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

6.6 /10
$0.07
Breaking of the Fellowship

Breaking of the Fellowship

Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.

6.1 /10
$0.03
Breaking Point

Breaking Point

Sorcery

Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.

4.6 /10
$0.27
Calamitous CaveIn

Calamitous Cave-In

Sorcery

Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.

1.9 /10
$0.02
Chain Reaction

Chain Reaction

Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

9.8 /10
$0.22
Chandras Revolution

Chandra's Revolution

Sorcery

Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.

3.4 /10
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Conductive Current

Conductive Current

Sorcery

Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."

10 /10
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Cosmotronic Wave

Cosmotronic Wave

Sorcery

Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.

6.8 /10
$0.12
Deadshot

Deadshot

Sorcery

Tap target creature. It deals damage equal to its power to another target creature.

0.8 /10
--
Delete

Delete

Sorcery

Delete deals X damage to each nonartifact creature and each player.

7.4 /10
$1.35
Desert Sandstorm

Desert Sandstorm

Sorcery

Desert Sandstorm deals 1 damage to each creature.

1.2 /10
$4.17
Destructive Tampering

Destructive Tampering

Sorcery

Choose one —
• Destroy target artifact.
• Creatures without flying can't block this turn.

4.6 /10
--
Devastating Summons

Devastating Summons

Sorcery

As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.

3.8 /10
$0.29
Disorder

Disorder

Sorcery

Disorder deals 2 damage to each white creature and each player who controls a white creature.

0.3 /10
$0.16
Dragons Approach

Dragon's Approach

Sorcery

Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Dragon's Approach.

7.8 /10
$2.46
Earth Rift

Earth Rift

Sorcery

Destroy target land.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2.4 /10
$0.14
Ember Gale

Ember Gale

Sorcery

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

1.4 /10
$0.12
Engulfing Eruption

Engulfing Eruption

Sorcery

Engulfing Eruption deals 5 damage to target creature.

1 /10
$0.06
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