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Cards similar to Overwhelming Forces (400)

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Primevals Glorious Rebirth

Primevals' Glorious Rebirth

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.

9.5 /10
$0.49
Rites of Reaping

Rites of Reaping

Sorcery

Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.

0.8 /10
$0.03
Ritual of Soot

Ritual of Soot

Sorcery

Destroy all creatures with mana value 3 or less.

5.4 /10
$0.21
Solar Tide

Solar Tide

Sorcery

Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

4.7 /10
$0.71
Stench of Evil

Stench of Evil

Sorcery

Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay .

1.4 /10
$0.25
Sunscour

Sunscour

Sorcery

You may exile two white cards from your hand rather than pay this spell's mana cost.
Destroy all creatures.

3.7 /10
$1.34
The Elderspell

The Elderspell

Sorcery

Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.

7.2 /10
$0.20
Too Greedily Too Deep

Too Greedily, Too Deep

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.

7.6 /10
$0.76
Vicious Betrayal

Vicious Betrayal

Sorcery

As an additional cost to cast this spell, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.

0.8 /10
$0.06
Violent Ultimatum

Violent Ultimatum

Sorcery

Destroy three target permanents.

5.4 /10
$0.49
Amped Up

Amped Up

Sorcery

This spell costs less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.

0.1 /10
$0.04
Beck  Call

Beck // Call

Sorcery // Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)

Call

Create four 1/1 white Bird creature tokens with flying.
Fuse (You may cast one or both halves of this card from your hand.)

5.1 /10
$0.23
Blatant Thievery

Blatant Thievery

Sorcery

For each opponent, gain control of target permanent that player controls.

8.8 /10
$5.24
Catastrophe

Catastrophe

Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

6.6 /10
$3.43
Cemetery Recruitment

Cemetery Recruitment

Sorcery

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

6.4 /10
$0.07
Chaotic Transformation

Chaotic Transformation

Sorcery

Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

7.2 /10
$0.13
Clone Legion

Clone Legion

Sorcery

For each creature target player controls, create a token that's a copy of that creature.

9.1 /10
$0.87
Coalition Victory

Coalition Victory

Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

10 /10
$1.16
Collective Brutality

Collective Brutality

Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.

6.2 /10
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Colossal Badger  Dig Deep

Colossal Badger // Dig Deep

Creature — Badger // Sorcery — Adventure (6/5)

When Colossal Badger enters the battlefield, you gain 3 life.

Dig Deep

Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.

5 /10
$0.03
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