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Cards similar to Patrol Hound (400)

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Silver Knight

Silver Knight

Creature — Human Knight (2/2)

First strike, protection from red

3.6 /10
$0.26
Soltari Trooper

Soltari Trooper

Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

4.3 /10
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Spirit Weaver

Spirit Weaver

Creature — Human Wizard (2/1)

: Target green or blue creature gets +0/+1 until end of turn.

0.1 /10
$0.12
Steadfast Cathar

Steadfast Cathar

Creature — Human Soldier (2/1)

Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.

0.9 /10
$0.02
Stoic Champion

Stoic Champion

Creature — Human Soldier (2/2)

Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.

1 /10
$0.21
Sunhome Stalwart

Sunhome Stalwart

Creature — Human Soldier (2/2)

First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

3.9 /10
$0.05
Sunspear Shikari

Sunspear Shikari

Creature — Cat Soldier (2/2)

As long as Sunspear Shikari is equipped, it has first strike and lifelink.

5.2 /10
$0.04
Sword Dancer

Sword Dancer

Creature — Human Rebel (1/2)

: Target attacking creature gets -1/-0 until end of turn.

1.1 /10
$0.13
Talon Sliver

Talon Sliver

Creature — Sliver (1/1)

All Sliver creatures have first strike.

6.2 /10
$0.35
Tenth District Guard

Tenth District Guard

Creature — Human Soldier (2/2)

When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.

0.5 /10
$0.07
Thalia Guardian of Thraben

Thalia, Guardian of Thraben

Legendary Creature — Human Soldier (2/1)

First strike
Noncreature spells cost more to cast.

9.6 /10
$0.94
Wandering Champion

Wandering Champion

Creature — Human Monk (3/1)

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

1.6 /10
$0.03
War Screecher

War Screecher

Creature — Bird (1/3)

Flying
, : Other creatures you control get +1/+1 until end of turn.

2.3 /10
$0.03
White Knight

White Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

4.7 /10
$0.16
Wings of the Guard

Wings of the Guard

Creature — Bird (1/1)

Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

2.7 /10
$0.06
Youthful Knight

Youthful Knight

Creature — Human Knight (2/1)

First strike

3.2 /10
$0.11
Seraphic Steed

Seraphic Steed

Creature — Unicorn Mount (2/2)

First strike, lifelink
Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

3.7 /10
$0.10
Serene Master

Serene Master

Creature — Human Monk (0/2)

Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.

4.5 /10
$0.47
Valiant Rescuer

Valiant Rescuer

Creature — Human Soldier (3/1)

Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling (, Discard this card: Draw a card.)

7 /10
$0.07
Angelic Cub

Angelic Cub

Creature — Cat Angel (1/1)

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.

5.6 /10
$0.15
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