Artifact Creature — Wurm (4/6)
Prototype — 2/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Whenever Iron-Craw Crusher attacks, target attacking creature gets +X/+0 until end of turn, where X is Iron-Craw Crusher's power.
Legendary Creature — Cat Giant (4/7)
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
: Jareth gains protection from the color of your choice until end of turn.
Creature — Kavu (4/4)
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Artifact Creature — Juggernaut (0/3)
Trample
Keldon Battlewagon can't block.
When Keldon Battlewagon attacks, sacrifice it at end of combat.
Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
Creature — Fox Samurai (2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
When Kitsune Dawnblade enters the battlefield, you may tap target creature.
Legendary Creature — Human Samurai (3/3)
Vigilance, indestructible
Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
Creature — Zombie (4/3)
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.
: Lava Zombie gets +1/+0 until end of turn.
Creature — Human Knight (0/3)
Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.
Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
Creature — Elemental (4/4)
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
Creature — Elephant Cleric (4/6)
When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control.
: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.
Creature — Elephant Soldier (3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Creature — Elephant Soldier (3/3)
Vigilance
: Loxodon Stalwart gets +0/+1 until end of turn.
Legendary Creature — Astartes Warrior (5/3)
Haste
Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.
Legendary Creature — Human Artificer (4/4)
Permanents you control have "Ward—Sacrifice a permanent."
Each artifact card in your graveyard has unearth . (: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Beast (5/3)
Trample
Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.
Artifact Creature — Myr Construct (4/7)
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Artifact Creature — Construct (3/3)
: Narstad Scrapper gets +1/+0 until end of turn.
Creature — Human Soldier (3/5)
Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
Legendary Creature — Vampire Noble (3/4)
Flying, haste
Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
Legendary Creature — Demon (5/5)
Trample
Whenever another creature dies, put a +1/+1 counter on Orca, Siege Demon.
When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
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