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Cards similar to Psionic Gift (400)

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Artificers Intuition

Artificer's Intuition

Enchantment

, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.

5.7 /10
$1.67
Chill

Chill

Enchantment

Red spells cost more to cast.

3.5 /10
$0.55
Compulsion

Compulsion

Enchantment

, Discard a card: Draw a card.
, Sacrifice Compulsion: Draw a card.

5.6 /10
$0.06
Confounding Conundrum

Confounding Conundrum

Enchantment

When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

8.3 /10
$0.30
Enhanced Surveillance

Enhanced Surveillance

Enchantment

You may look at an additional two cards each time you surveil.
Exile Enhanced Surveillance: Shuffle your graveyard into your library.

6.9 /10
$0.06
Era of Innovation

Era of Innovation

Enchantment

Whenever an artifact or Artificer enters the battlefield under your control, you may pay . If you do, you get (two energy counters).
Pay six , Sacrifice Era of Innovation: Draw three cards.

6.2 /10
$0.24
Font of Fortunes

Font of Fortunes

Enchantment

, Sacrifice Font of Fortunes: Draw two cards.

3.5 /10
$0.06
Hatching Plans

Hatching Plans

Enchantment

When Hatching Plans is put into a graveyard from the battlefield, draw three cards.

4.4 /10
$0.08
Hesitation

Hesitation

Enchantment

When a player casts a spell, sacrifice Hesitation and counter that spell.

3.9 /10
$0.25
Iceberg

Iceberg

Enchantment

Iceberg enters the battlefield with X ice counters on it.
: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add .

3.3 /10
--
Illusionary Terrain

Illusionary Terrain

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Illusionary Terrain enters the battlefield, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.

2.2 /10
$0.23
Ior Ruin Expedition

Ior Ruin Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

6.4 /10
$0.10
Jacob Hauken Inspector  Haukens Insight

Jacob Hauken, Inspector // Hauken's Insight

Legendary Creature — Human Advisor // Legendary Enchantment (0/2)

: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken, Inspector.

Hauken's Insight

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

7.4 /10
$0.34
Lavamancers Skill

Lavamancer's Skill

Enchantment — Aura

Enchant creature
Enchanted creature has ": This creature deals 1 damage to target creature."
As long as enchanted creature is a Wizard, it has ": This creature deals 2 damage to target creature."

2.4 /10
$0.11
Lifetap

Lifetap

Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

3.4 /10
~$32
Lost Isle Calling

Lost Isle Calling

Enchantment

Whenever you scry, put a verse counter on Lost Isle Calling.
, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

7.1 /10
$0.18
Mana Maze

Mana Maze

Enchantment

Players can't cast spells that share a color with the spell most recently cast this turn.

5 /10
$2.24
Medomais Prophecy

Medomai's Prophecy

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Scry 2.
II — Choose a card name.
III — When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV — Look at the top card of each player's library.

6.1 /10
$0.06
Merrow Commerce

Merrow Commerce

Kindred Enchantment — Merfolk

At the beginning of your end step, untap all Merfolk you control.

8.2 /10
~$12
Omen of the Sea

Omen of the Sea

Enchantment

Flash
When Omen of the Sea enters the battlefield, scry 2, then draw a card.
, Sacrifice Omen of the Sea: Scry 2.

8.8 /10
$0.11
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