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Cards similar to Quarry Hauler (400)

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Saddleback Lagac

Saddleback Lagac

Creature — Lizard (3/1)

When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

2 /10
$0.04
Sarulfs Packmate

Sarulf's Packmate

Creature — Wolf (3/3)

When Sarulf's Packmate enters the battlefield, draw a card.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

5.4 /10
$0.02
Sawblade Slinger

Sawblade Slinger

Creature — Human Archer (4/3)

When Sawblade Slinger enters the battlefield, choose up to one —
• Destroy target artifact an opponent controls.
• Sawblade Slinger fights target Zombie an opponent controls.

3.9 /10
$0.07
Sentinel of Lost Lore

Sentinel of Lost Lore

Creature — Elf Knight (3/4)

When Sentinel of Lost Lore enters the battlefield, choose one or more —
• Return target card you own in exile that has an Adventure to your hand.
• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
• Exile target player's graveyard.

5.5 /10
$0.10
Setessan Petitioner

Setessan Petitioner

Creature — Human Druid (2/2)

When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

4 /10
$0.05
Sharpshooter Elf

Sharpshooter Elf

Creature — Elf Ranger (0/2)

Reach
Sharpshooter Elf's power is equal to the number of creatures you control.
When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.

5.4 /10
$0.05
Singer of Swift Rivers

Singer of Swift Rivers

Creature — Merfolk Shaman (3/2)

Flash
When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
You may cast Merfolk spells as though they had flash.

7.7 /10
$0.21
Skyfisher Spider

Skyfisher Spider

Creature — Spider (3/3)

Reach
When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.

8.1 /10
$0.21
Sporeback Troll

Sporeback Troll

Creature — Troll Mutant (0/0)

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Regenerate target creature with a +1/+1 counter on it.

4.8 /10
$0.22
Stoic Builder

Stoic Builder

Creature — Human (2/3)

When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.

2 /10
$0.04
Swift Warden

Swift Warden

Creature — Merfolk Warrior (3/3)

Flash
When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

4.9 /10
$0.10
Territorial Allosaurus

Territorial Allosaurus

Creature — Dinosaur (5/5)

Kicker (You may pay an additional as you cast this spell.)
When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.

6.3 /10
$0.21
The DragonKami Reborn  DragonKamis Egg

The Dragon-Kami Reborn // Dragon-Kami's Egg

Enchantment — Saga // Enchantment Creature — Egg (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Dragon-Kami's Egg

Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.

6.3 /10
$0.05
The Watcher in the Water

The Watcher in the Water

Legendary Creature — Kraken (9/9)

The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

7.7 /10
$1.54
Tilling Treefolk

Tilling Treefolk

Creature — Treefolk Druid (1/3)

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.

4.8 /10
$0.12
Timeless Witness

Timeless Witness

Creature — Human Shaman (2/1)

When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

9.6 /10
$0.39
Titania Protector of Argoth

Titania, Protector of Argoth

Legendary Creature — Elemental (5/3)

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

9.6 /10
$1.13
Tranquil Frillback

Tranquil Frillback

Creature — Dinosaur (3/3)

When Tranquil Frillback enters the battlefield, you may pay up to three times. When you pay this cost one or more times, choose up to that many —
• Destroy target artifact or enchantment.
• Exile target player's graveyard.
• You gain 4 life.

8.1 /10
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Trufflesnout

Trufflesnout

Creature — Boar (2/2)

When Trufflesnout enters the battlefield, choose one —
• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.

3.3 /10
$0.03
Trusted Forcemage

Trusted Forcemage

Creature — Human Shaman (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.

0.6 /10
$0.05
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