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Cards similar to Rootwalla (400)

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Unyaro Bees

Unyaro Bees

Creature — Insect (0/1)

Flying
: Unyaro Bees gets +1/+1 until end of turn.
, Sacrifice Unyaro Bees: It deals 2 damage to any target.

2.5 /10
$0.30
Viridian Lorebearers

Viridian Lorebearers

Creature — Elf Shaman (3/3)

, : Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.

1.2 /10
$0.10
Wild Beastmaster

Wild Beastmaster

Creature — Human Shaman (1/1)

Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.

8.1 /10
$0.21
Wildwood Mentor

Wildwood Mentor

Creature — Treefolk (1/1)

Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor.
Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.

5.9 /10
$0.32
Wolverine Pack

Wolverine Pack

Creature — Wolverine (2/4)

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

1.2 /10
$0.31
Woolly Spider

Woolly Spider

Creature — Spider (2/3)

Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

3 /10
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Wyluli Wolf

Wyluli Wolf

Creature — Wolf (1/1)

: Target creature gets +1/+1 until end of turn.

1.4 /10
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Yevas Forcemage

Yeva's Forcemage

Creature — Elf Shaman (2/2)

When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

1.6 /10
$0.08
Brutal Deceiver

Brutal Deceiver

Creature — Spirit (2/2)

: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate only once each turn.

0.6 /10
$0.11
Callous Deceiver

Callous Deceiver

Creature — Spirit (1/3)

: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.

0.3 /10
$0.06
Dawnhart Mentor

Dawnhart Mentor

Creature — Human Warlock (0/4)

When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.
Coven — : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

4 /10
$0.02
Fault Riders

Fault Riders

Creature — Human Soldier (2/2)

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.

0.1 /10
$0.13
Selvala Eager Trailblazer

Selvala, Eager Trailblazer

Legendary Creature — Elf Scout (4/5)

Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
: Choose a color. Add one mana of that color for each different power among creatures you control.

4.8 /10
$0.36
Aloe Alchemist

Aloe Alchemist

Creature — Plant Warlock (3/2)

Trample
When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3.3 /10
$0.05
Congregation Gryff

Congregation Gryff

Creature — Hippogriff Mount (1/4)

Flying, lifelink
Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2.6 /10
$0.02
Herbology Instructor  Malady Invoker

Herbology Instructor // Malady Invoker

Creature — Treefolk Druid // Creature — Phyrexian Treefolk (1/3)

When Herbology Instructor enters the battlefield, you gain 3 life.
: Transform Herbology Instructor. Activate only as a sorcery. ( can be paid with either or 2 life.)

Malady Invoker

When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker's power.

2.8 /10
$0.07
Jetmirs Fixer

Jetmir's Fixer

Creature — Cat Warrior (2/2)

: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.

3.3 /10
$0.02
Knight of Valor

Knight of Valor

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.

1.2 /10
$0.10
Mobile Fort

Mobile Fort

Artifact Creature — Wall (0/6)

Defender (This creature can't attack.)
: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.

1.7 /10
$0.28
Walking Wall

Walking Wall

Artifact Creature — Wall (0/6)

Defender
: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.

1.8 /10
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