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Cards similar to Samurai of the Pale Curtain (400)

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Alabaster Mage

Alabaster Mage

Creature — Human Wizard (2/1)

: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

3.7 /10
$0.05
Alaborn Grenadier

Alaborn Grenadier

Creature — Human Soldier (2/2)

Vigilance

0.4 /10
$0.25
Alaborn Musketeer

Alaborn Musketeer

Creature — Human Soldier (2/1)

Reach (This creature can block creatures with flying.)

0.8 /10
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Alpine Watchdog

Alpine Watchdog

Creature — Dog (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

6.4 /10
$0.12
Amateur Auteur

Amateur Auteur

Creature — Human (2/2)

Sacrifice Amateur Auteur: Destroy target enchantment.

10 /10
$0.13
Ambush Paratrooper

Ambush Paratrooper

Creature — Human Soldier (1/2)

Flash
Flying
: Creatures you control get +1/+1 until end of turn.

4.3 /10
$0.03
Amrou Kithkin

Amrou Kithkin

Creature — Kithkin (1/1)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

2.2 /10
$0.05
Anafenza KinTree Spirit

Anafenza, Kin-Tree Spirit

Legendary Creature — Spirit Soldier (2/2)

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

8.8 /10
$0.14
Angel of Unity

Angel of Unity

Creature — Angel Cleric (1/3)

Flying, lifelink
Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)

10 /10
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Angelic Cub

Angelic Cub

Creature — Cat Angel (1/1)

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.

5.6 /10
$0.12
Angelic Curator

Angelic Curator

Creature — Angel Spirit (1/1)

Flying, protection from artifacts

6 /10
$0.17
Angelic Page

Angelic Page

Creature — Angel Spirit (1/1)

Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.

5.4 /10
$0.13
Angelic Wall

Angelic Wall

Creature — Wall (0/4)

Defender (This creature can't attack.)
Flying

7.6 /10
$0.57
Arashin Cleric

Arashin Cleric

Creature — Human Cleric (1/3)

When Arashin Cleric enters the battlefield, you gain 3 life.

3.1 /10
$0.06
Arcbound Prototype

Arcbound Prototype

Artifact Creature — Assembly-Worker (0/0)

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

6.2 /10
$0.04
Archivist of Oghma

Archivist of Oghma

Creature — Halfling Cleric (2/2)

Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.

9.8 /10
$4.05
Arctic Foxes

Arctic Foxes

Creature — Fox (1/1)

Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

2 /10
$0.12
Ardent Soldier

Ardent Soldier

Creature — Human Soldier (1/2)

Kicker (You may pay an additional as you cast this spell.)
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

0.4 /10
$0.07
Armament Master

Armament Master

Creature — Kor Soldier (2/2)

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

2.3 /10
$0.16
Armored Pegasus

Armored Pegasus

Creature — Pegasus (1/2)

Flying

1 /10
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