Creature — Human Knight (2/4)
Vigilance
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Creature — Human Knight (2/2)
Vigilance
When Knight of the New Coalition enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.
Creature — Human Knight (3/7)
Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Human Soldier (2/3)
Vigilance
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Liege of the Axe is turned face up, untap it.
Creature — Elephant Soldier (3/3)
Vigilance
When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.
Creature — Elephant Soldier (3/3)
Vigilance
: Loxodon Stalwart gets +0/+1 until end of turn.
Creature — Unicorn (3/4)
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Creature — Beast (4/5)
Vigilance
When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.
Creature — Unicorn (4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Vigilance
Whenever this creature mutates, you gain 4 life.
Creature — Elemental (3/6)
Vigilance
Multicolored creatures you control have vigilance.
Creature — Cat Warrior (5/4)
Vigilance
, : Target creature can't block this turn.
, : Target creature blocks this turn if able.
Creature — Human Cleric Soldier (3/6)
Vigilance
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature — Giant Soldier (3/4)
Vigilance
Other creatures you control get +0/+2 and have vigilance.
Legendary Creature — God // Land (6/6)
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Temple of Civilization
(Transforms from Ojer Taq, Deepest Foundation.)
: Add .
, : Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Creature — Phyrexian Cleric (2/4)
Vigilance
Orthodoxy Enforcer gets +2/+0 as long as you control two or more artifacts.
Creature — Human Peasant (4/4)
Vigilance
Ox Drover can't be blocked by Oxen.
Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
Creature — Human Soldier (2/2)
Other white creatures you control get +1/+1.
, : Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
Creature — Angel (3/3)
Flying
Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature — Human Nomad Horror (3/3)
Vigilance
Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has ", : Destroy target white creature."
Creature — Cat Beast (2/3)
Vigilance
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
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