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Cards similar to Skirk Alarmist (400)

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Grotag SiegeRunner

Grotag Siege-Runner

Creature — Goblin Rogue (2/1)

, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.

0.6 /10
$0.07
Hinterland Hermit  Hinterland Scourge

Hinterland Hermit // Hinterland Scourge

Creature — Human Werewolf // Creature — Werewolf (2/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

Hinterland Scourge

Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

2.2 /10
$0.09
Insufferable Balladeer

Insufferable Balladeer

Creature — Dwarf Bard (2/1)

Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

6.1 /10
$0.05
Inti Seneschal of the Sun

Inti, Seneschal of the Sun

Legendary Creature — Human Knight (2/2)

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

8 /10
$2.20
Ire Shaman

Ire Shaman

Creature — Orc Shaman (2/1)

Menace (This creature can't be blocked except by two or more creatures.)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.

3.7 /10
$0.13
Kaust Eyes of the Glade

Kaust, Eyes of the Glade

Legendary Creature — Dryad Detective (2/2)

Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.
: Turn target face-down attacking creature you control face up.

4.4 /10
--
Night Clubber

Night Clubber

Creature — Human Warrior (2/2)

When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

5.2 /10
$0.05
Rakdos Headliner

Rakdos Headliner

Creature — Devil (3/3)

Haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

4.2 /10
$0.02
Sedraxis Specter

Sedraxis Specter

Creature — Specter (3/2)

Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4.2 /10
$0.03
Shambling Remains

Shambling Remains

Creature — Zombie Horror (4/3)

Shambling Remains can't block.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1.6 /10
$0.16
Shrapnel Slinger

Shrapnel Slinger

Artifact Creature — Phyrexian Beast (2/2)

When Shrapnel Slinger enters the battlefield, you may sacrifice a creature. When you do, destroy target artifact an opponent controls.

4.3 /10
$0.04
Tiana Ships Caretaker

Tiana, Ship's Caretaker

Legendary Creature — Angel Artificer (3/3)

Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

7.7 /10
$0.08
Village Ironsmith  Ironfang

Village Ironsmith // Ironfang

Creature — Human Werewolf // Creature — Werewolf (1/1)

First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

Ironfang

First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.

2.7 /10
$0.08
Wave of Rats

Wave of Rats

Creature — Rat (4/2)

Trample
When Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

7.8 /10
$1.32
Yavimaya Steelcrusher

Yavimaya Steelcrusher

Creature — Ape Warrior (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
, Sacrifice Yavimaya Steelcrusher: Destroy target artifact.

7.2 /10
$0.03
Akoum Battlesinger

Akoum Battlesinger

Creature — Human Berserker Ally (1/1)

Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

4.3 /10
$0.09
Altac Bloodseeker

Altac Bloodseeker

Creature — Human Berserker (2/1)

Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)

1.2 /10
$0.13
Amphin Mutineer

Amphin Mutineer

Creature — Salamander Pirate (3/3)

When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

9.2 /10
$0.08
Angel of Indemnity

Angel of Indemnity

Creature — Angel Warrior (5/5)

Flying, lifelink
When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

6.4 /10
$3.32
Ardoz Cobbler of War

Ardoz, Cobbler of War

Legendary Creature — Goblin Shaman (1/1)

Haste
Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.
: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.

7.8 /10
$2.53
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