Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Instant
Counter target instant or sorcery spell.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Instant
Kicker (You may pay an additional as you cast this spell.)
Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Instant
Counter target instant or sorcery spell that targets you.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.
Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.
Instant
Counter target nonartifact spell unless its controller pays .
Instant
Discard any number of cards. Counter target spell unless its controller pays for each card discarded this way.
Instant
Counter target spell unless its controller pays plus an additional for each card named Rune Snag in each graveyard.
Instant
Seek two nonland cards, then put a card from your hand on the bottom of your library.
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
Instant
Counter target spell unless its controller pays plus an additional for each Faerie you control.
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