Instant — Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost.
Exile target player's graveyard.
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Instant
Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
Instant
Target player loses 1 life for each tapped artifact they control.
Instant
Cast this spell only after combat.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
Instant
Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard.
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
You gain 2 life.
Instant
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.
Draw a card.
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Instant
You gain life equal to the number of creature cards in your graveyard.
Instant
Draw cards equal to the number of cards target opponent discarded this turn.
Instant
Target player mills three cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Instant
Choose one —
• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.
• Each opponent loses 3 life and you gain 3 life.
• Maestros Charm deals 5 damage to target creature or planeswalker.
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
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