Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has ": Target creature can't block this creature this turn."
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.
, Remove two charge counters from Firemind's Research: Draw a card.
, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.
Enchantment — Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
Enchantment — Aura
Morbid — This spell costs less to cast if a creature died this turn.
Enchant creature
When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchantment — Aura
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.
III — The next Giant spell you cast this turn costs less to cast.
Enchantment Creature — Nymph Dryad (2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Reach
Enchanted creature gets +2/+2 and has reach.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent.
Enchantment
, Discard two cards at random: Meteor Storm deals 4 damage to any target.
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature gets +1/+1 until end of turn."
Enchantment Creature — Chimera (2/2)
Flying
Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.
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