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Cards similar to Xenograft (400)

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Song of Erendil

Song of Eärendil

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2, then draw two cards.
II — Create a Treasure token and a 2/2 blue Bird creature token with flying.
III — Put a flying counter on each creature you control without flying.

7.6 /10
$0.30
Soul Seizer  Ghastly Haunting

Soul Seizer // Ghastly Haunting

Creature — Spirit // Enchantment — Aura (1/3)

Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.

Ghastly Haunting

Enchant creature
You control enchanted creature.

3.5 /10
$0.12
Spellweaver Volute

Spellweaver Volute

Enchantment — Aura

Enchant instant card in a graveyard
Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.

4.6 /10
$0.94
Statecraft

Statecraft

Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

5.8 /10
$3.07
Tall as a Beanstalk

Tall as a Beanstalk

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.

3.2 /10
$0.04
Thassas Emissary

Thassa's Emissary

Enchantment Creature — Crab (3/3)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.

5.6 /10
$0.08
The Eleventh Hour

The Eleventh Hour

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost less to cast."
III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.

6.2 /10
$0.17
The Mirari Conjecture

The Mirari Conjecture

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

7.4 /10
$0.21
Thopter Spy Network

Thopter Spy Network

Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

9.7 /10
$3.87
Vesuvan Duplimancy

Vesuvan Duplimancy

Enchantment

Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.

9 /10
$2.81
Way of the Thief

Way of the Thief

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature can't be blocked as long as you control a Gate.

5.8 /10
$0.14
Zurs Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

6.1 /10
$0.82
Aether Storm

Aether Storm

Enchantment

Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

2.4 /10
$0.26
Ambiguity

Ambiguity

Enchantment

Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.

10 /10
$0.77
Auramancers Guise

Auramancer's Guise

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

7.4 /10
$1.12
Breath of the Sleepless

Breath of the Sleepless

Enchantment

You may cast Spirit spells as though they had flash.
Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.

6.7 /10
$0.08
Bureaucracy

Bureaucracy

Enchantment

Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").

10 /10
$0.83
Confiscate

Confiscate

Enchantment — Aura

Enchant permanent
You control enchanted permanent.

6.6 /10
$0.03
Conjured Currency

Conjured Currency

Enchantment

At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.

5.1 /10
$0.16
Curse of Surveillance

Curse of Surveillance

Enchantment — Aura Curse

Enchant player
At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.

7.2 /10
$0.16
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