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Cards similar to Chief Engineer (400)

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Departed Deckhand

Departed Deckhand

Creature — Spirit Pirate (2/2)

When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
: Another target creature you control can't be blocked this turn except by Spirits.

7.7 /10
$0.05
Deranged Assistant

Deranged Assistant

Creature — Human Wizard (1/1)

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

8.6 /10
$0.04
Diffusion Sliver

Diffusion Sliver

Creature — Sliver (1/1)

Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

8.6 /10
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Diplomatic Escort

Diplomatic Escort

Creature — Human Spellshaper (1/1)

, , Discard a card: Counter target spell or ability that targets a creature.

3.7 /10
$0.27
Doorkeeper

Doorkeeper

Creature — Homunculus (0/4)

Defender
, : Target player mills X cards, where X is the number of creatures you control with defender.

5.7 /10
$0.02
Dragonborn Looter

Dragonborn Looter

Creature — Dragon Rogue (1/2)

, : Draw a card, then discard a card.

6.8 /10
--
Drake Familiar

Drake Familiar

Creature — Drake (2/1)

Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.

1.4 /10
$0.08
Dream Stalker

Dream Stalker

Creature — Illusion (1/5)

When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.

6.7 /10
$0.19
Dream Thrush

Dream Thrush

Creature — Bird (1/1)

Flying
: Target land becomes the basic land type of your choice until end of turn.

2.3 /10
$0.15
Dreamscape Artist

Dreamscape Artist

Creature — Human Spellshaper (1/1)

, , Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

8.4 /10
$0.22
Drowned

Drowned

Creature — Zombie (1/1)

: Regenerate Drowned.

0.8 /10
$0.25
Duelist of the Mind

Duelist of the Mind

Creature — Human Advisor (0/3)

Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

4.7 /10
$0.73
Erdwal Illuminator

Erdwal Illuminator

Creature — Spirit (1/3)

Flying
Whenever you investigate for the first time each turn, investigate an additional time.

8.5 /10
$0.13
Erratic Visionary

Erratic Visionary

Creature — Human Wizard (1/3)

, : Draw a card, then discard a card.

2.4 /10
$0.01
Ertais Familiar

Ertai's Familiar

Creature — Illusion (2/2)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
: Until your next upkeep, Ertai's Familiar can't phase out.

1.1 /10
$1.07
Escape Artist

Escape Artist

Creature — Human Wizard (1/1)

Escape Artist can't be blocked.
, Discard a card: Return Escape Artist to its owner's hand.

4.2 /10
$0.21
Eyekite

Eyekite

Creature — Drake (1/2)

Flying
Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.

2.3 /10
$0.10
Facet Reader

Facet Reader

Creature — Human Wizard (1/2)

, : Draw a card, then discard a card.

3.2 /10
$0.02
Faerie Duelist

Faerie Duelist

Creature — Faerie Rogue (1/2)

Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

4.2 /10
$0.04
Faerie Mastermind

Faerie Mastermind

Creature — Faerie Rogue (2/1)

Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.

9.8 /10
$7.50
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