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Cards similar to Dovescape (400)

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Curse of Conformity

Curse of Conformity

Enchantment — Aura Curse

Enchant player
Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.

5.5 /10
$0.27
Curse of Unbinding

Curse of Unbinding

Enchantment — Aura Curse

Enchant player
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.

8.3 /10
$0.46
Dismiss into Dream

Dismiss into Dream

Enchantment

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

7.5 /10
$0.73
Drake Umbra

Drake Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has flying.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

5.2 /10
$0.25
Dream Leash

Dream Leash

Enchantment — Aura

Enchant permanent
You can't choose an untapped permanent as this spell's target as you cast it.
You control enchanted permanent.

3.2 /10
$0.28
Future Sight

Future Sight

Enchantment

Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.

8.1 /10
$0.30
Illusionary Armor

Illusionary Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.

1.6 /10
$0.04
Illusory Gains

Illusory Gains

Enchantment — Aura

Enchant creature
You control enchanted creature.
Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.

3.8 /10
$0.17
Imperial Mask

Imperial Mask

Enchantment

When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

1.7 /10
$0.31
Journey to Oblivion

Journey to Oblivion

Enchantment

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.

5.1 /10
$0.02
Kindred Discovery

Kindred Discovery

Enchantment

As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

9.9 /10
$4.53
Martyrs Bond

Martyr's Bond

Enchantment

Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.

7.6 /10
$0.57
Mind Unbound

Mind Unbound

Enchantment

At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.

6.4 /10
$0.58
Noble Purpose

Noble Purpose

Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

5.2 /10
$0.84
Noble Stand

Noble Stand

Enchantment

Whenever a creature you control blocks, you gain 2 life.

1.2 /10
$0.16
Numbing Dose

Numbing Dose

Enchantment — Aura

Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.

1.2 /10
$0.06
Plate Spinning

Plate Spinning

Enchantment

Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.

0 /10
$0.10
Primordial Mist

Primordial Mist

Enchantment

At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)

7.1 /10
$2.24
Righteous Cause

Righteous Cause

Enchantment

Whenever a creature attacks, you gain 1 life.

6.9 /10
$0.51
Search the City

Search the City

Enchantment

When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

0.4 /10
$0.09
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