Enchantment — Aura
Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.
Enchantment — Aura
Enchant creature
When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment — Aura
Enchant Mountain you control
When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
Enchantment — Aura
Enchant creature
Enchanted creature gets -13/-0.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Enchantment — Aura
Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment — Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked.
Enchantment — Aura
Enchant creature you control
Enchanted creature is a Flagbearer.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Enchantment — Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Enchantment — Aura
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
Enchantment — Aura
Enchant creature
When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
Enchantment
When Court of Vantress enters the battlefield, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays for each card in your hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: It deals 1 damage to target creature.
Enchantment — Aura
Flash
Enchant creature you control
When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.