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Cards similar to Isolation Zone (400)

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Cooperation

Cooperation

Enchantment — Aura

Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.6 /10
$0.11
Curse of Conformity

Curse of Conformity

Enchantment — Aura Curse

Enchant player
Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.

5.5 /10
$0.27
Curse of the Forsaken

Curse of the Forsaken

Enchantment — Aura Curse

Enchant player
Whenever a creature attacks enchanted player, its controller gains 1 life.

4.8 /10
$0.32
Curse of Vitality

Curse of Vitality

Enchantment — Aura Curse

Enchant player
Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.

6.3 /10
$0.66
Debtors Pulpit

Debtor's Pulpit

Enchantment — Aura

Enchant land
Enchanted land has ": Tap target creature."

2.1 /10
$0.09
Deputy of Detention

Deputy of Detention

Creature — Vedalken Wizard (1/3)

When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

5.7 /10
$0.23
Diversionary Tactics

Diversionary Tactics

Enchantment

Tap two untapped creatures you control: Tap target creature.

3.9 /10
$0.22
Dovins Acuity

Dovin's Acuity

Enchantment

When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.
Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

5 /10
$0.06
Dreadful Apathy

Dreadful Apathy

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
: Exile enchanted creature.

4.2 /10
$0.02
Fanatical Devotion

Fanatical Devotion

Enchantment

Sacrifice a creature: Regenerate target creature.

8.7 /10
$1.10
Force of Virtue

Force of Virtue

Enchantment

If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.
Flash
Creatures you control get +1/+1.

6.6 /10
$0.77
Griffin Guide

Griffin Guide

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

5.1 /10
$0.05
Guardian Zendikon

Guardian Zendikon

Enchantment — Aura

Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.

3 /10
$0.05
Harsh Judgment

Harsh Judgment

Enchantment

As Harsh Judgment enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

1 /10
$0.18
Heliod God of the Sun

Heliod, God of the Sun

Legendary Enchantment Creature — God (5/6)

Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.

8.9 /10
$0.81
Infinite Authority

Infinite Authority

Enchantment — Aura

Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.

0.6 /10
~$17
Invasion of Gobakhan  Lightshield Array

Invasion of Gobakhan // Lightshield Array

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

Lightshield Array

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.

7.8 /10
$2.81
Justice

Justice

Enchantment

At the beginning of your upkeep, sacrifice Justice unless you pay .
Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.

1.7 /10
$0.20
Kindly Ancestor  Ancestors Embrace

Kindly Ancestor // Ancestor's Embrace

Creature — Spirit // Enchantment — Aura (2/3)

Lifelink
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Ancestor's Embrace

Enchant creature
Enchanted creature has lifelink.
If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.

4.7 /10
$0.02
Leyline of the Meek

Leyline of the Meek

Enchantment

If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.

4.6 /10
$1.57
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