← Edit search Random card

Cards similar to Goblin Scouts (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Widespread Brutality

Widespread Brutality

Sorcery

Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

7.8 /10
$0.55
Allure of the Unknown

Allure of the Unknown

Sorcery

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

5 /10
$0.09
Angraths Fury

Angrath's Fury

Sorcery

Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.

3.1 /10
$0.24
Begin the Invasion

Begin the Invasion

Sorcery

Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.

4 /10
$0.21
Blast of Genius

Blast of Genius

Sorcery

Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.

4.7 /10
$0.07
Call the Cavalry

Call the Cavalry

Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

4.1 /10
$0.14
Collected Conjuring

Collected Conjuring

Sorcery

Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.

4.2 /10
--
Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

9.7 /10
$0.13
Decree of Justice

Decree of Justice

Sorcery

Create X 4/4 white Angel creature tokens with flying.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.

7.8 /10
$0.27
Devastating Summons

Devastating Summons

Sorcery

As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.

3.8 /10
$0.29
Drastic Revelation

Drastic Revelation

Sorcery

Discard your hand. Draw seven cards, then discard three cards at random.

1.4 /10
$0.10
Faerie Slumber Party

Faerie Slumber Party

Sorcery

Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."

7 /10
$1.09
Fertile Imagination

Fertile Imagination

Sorcery

Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)

3.9 /10
$0.26
From Under the Floorboards

From Under the Floorboards

Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.

8 /10
$0.35
Fumarole

Fumarole

Sorcery

As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.

1 /10
--
Goldwardens Gambit

Goldwardens' Gambit

Sorcery

Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.

7.2 /10
$0.10
Grave Upheaval

Grave Upheaval

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. It gains haste.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

6.3 /10
$0.40
Hostile Takeover

Hostile Takeover

Sorcery

Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.

4.3 /10
$0.06
Hour of Promise

Hour of Promise

Sorcery

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

9 /10
$0.55
IllTimed Explosion

Ill-Timed Explosion

Sorcery

Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.

5 /10
$0.25
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.