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Cards similar to Ninth Bridge Patrol (400)

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Hanweir Militia Captain  Westvale Cult Leader

Hanweir Militia Captain // Westvale Cult Leader

Creature — Human Soldier // Creature — Human Cleric (2/2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Westvale Cult Leader

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

8.1 /10
$0.46
Herald of Dromoka

Herald of Dromoka

Creature — Human Warrior (2/2)

Vigilance
Other Warrior creatures you control have vigilance.

6.2 /10
$0.08
Hero of Precinct One

Hero of Precinct One

Creature — Human Warrior (2/2)

Whenever you cast a multicolored spell, create a 1/1 white Human creature token.

7.9 /10
$0.24
Hipparion

Hipparion

Creature — Horse (1/3)

Hipparion can't block creatures with power 3 or greater unless you pay .

1.9 /10
$0.23
Hungry Lynx

Hungry Lynx

Creature — Cat (2/2)

Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.)
At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.
Whenever a Rat dies, put a +1/+1 counter on each Cat you control.

8.1 /10
$2.16
Hushbringer

Hushbringer

Creature — Faerie (1/2)

Flying, lifelink
Creatures entering the battlefield or dying don't cause abilities to trigger.

9.2 /10
$0.48
Ikiral Outrider

Ikiral Outrider

Creature — Human Soldier (1/2)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance

2.1 /10
$0.08
Indebted Samurai

Indebted Samurai

Creature — Human Samurai (2/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.

4.6 /10
$0.79
Ingenious Leonin

Ingenious Leonin

Creature — Cat Soldier (4/4)

: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.

2.2 /10
$0.07
InnerChamber Guard

Inner-Chamber Guard

Creature — Human Samurai (0/2)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

3.8 /10
$0.08
Jeskai Student

Jeskai Student

Creature — Human Monk (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2.6 /10
$0.06
Judge of Currents

Judge of Currents

Creature — Merfolk Wizard (1/1)

Whenever a Merfolk you control becomes tapped, you may gain 1 life.

4.1 /10
$0.18
Jtun Grunt

Jötun Grunt

Creature — Giant Soldier (4/4)

Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

2.5 /10
$0.23
KeenEared Sentry

Keen-Eared Sentry

Creature — Human Soldier (2/1)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Each opponent can't venture into the dungeon more than once each turn.

4.6 /10
$0.02
Keensight Mentor

Keensight Mentor

Creature — Human Cleric (1/4)

When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control.
, : Put a +1/+1 counter on each creature you control with vigilance.

4.2 /10
$0.04
Kenrith the Returned King

Kenrith, the Returned King

Legendary Creature — Human Noble (5/5)

: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.

9.2 /10
$1.45
Kentaro the Smiling Cat

Kentaro, the Smiling Cat

Legendary Creature — Human Samurai (2/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
You may pay rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.

5.3 /10
$2.42
Kinsbaile Skirmisher

Kinsbaile Skirmisher

Creature — Kithkin Soldier (2/2)

When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.

1.2 /10
$0.03
Kithkin Zealot

Kithkin Zealot

Creature — Kithkin Cleric (1/3)

When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.

1.4 /10
$0.10
Kitsune Ace

Kitsune Ace

Creature — Fox Pilot (2/2)

Whenever a Vehicle you control attacks, choose one —
• That Vehicle gains first strike until end of turn.
• Untap Kitsune Ace.

6.8 /10
$0.13
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