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Cards similar to Boon Satyr (400)

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Eladamri Lord of Leaves

Eladamri, Lord of Leaves

Legendary Creature — Elf Warrior (2/2)

Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elves have shroud. (They can't be the targets of spells or abilities.)

7.3 /10
~$63
Ezuris Brigade

Ezuri's Brigade

Creature — Elf Warrior (4/4)

Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.

2.5 /10
$0.25
Feral Deceiver

Feral Deceiver

Creature — Spirit (3/2)

: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.

0.5 /10
$0.06
Flinthoof Boar

Flinthoof Boar

Creature — Boar (2/2)

Flinthoof Boar gets +1/+1 as long as you control a Mountain.
: Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)

1.8 /10
$0.08
Flourishing BloomKin

Flourishing Bloom-Kin

Creature — Plant Elemental (0/0)

Flourishing Bloom-Kin gets +1/+1 for each Forest you control.
Disguise
When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.

5.3 /10
$0.08
Foratog

Foratog

Creature — Atog (1/2)

, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.

3.5 /10
$0.21
FreeRange Chicken

Free-Range Chicken

Creature — Bird (3/3)

: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)

10 /10
$0.16
Frostwalla

Frostwalla

Snow Creature — Lizard (2/2)

: Frostwalla gets +2/+2 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)

3.4 /10
$0.02
Fynn the Fangbearer

Fynn, the Fangbearer

Legendary Creature — Human Warrior (1/3)

Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

9.2 /10
$0.14
Gatebreaker Ram

Gatebreaker Ram

Creature — Sheep (2/2)

Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.

7.1 /10
$0.11
Gatherer of Graces

Gatherer of Graces

Creature — Human Druid (1/2)

Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.

3.5 /10
$0.19
Giant Badger

Giant Badger

Creature — Badger (2/2)

Whenever Giant Badger blocks, it gets +2/+2 until end of turn.

1 /10
$0.04
Gnarlback Rhino

Gnarlback Rhino

Creature — Rhino (4/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever you cast a spell that targets Gnarlback Rhino, draw a card.

6 /10
$0.03
Grafted Growth

Grafted Growth

Enchantment — Aura

Enchant land
When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has ": Add two mana of any one color."

7.2 /10
$0.03
Great Sable Stag

Great Sable Stag

Creature — Elk (3/3)

This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)

3.3 /10
$0.24
Ground Pounder

Ground Pounder

Creature — Goblin Warrior (2/2)

: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.

10 /10
$0.08
Hardy Veteran

Hardy Veteran

Creature — Human Warrior (2/2)

As long as it's your turn, Hardy Veteran gets +0/+2.

0.5 /10
$0.03
Harmonious Emergence

Harmonious Emergence

Enchantment — Aura

Enchant land you control
Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.

4.7 /10
$0.03
Harold and Bob First Numens

Harold and Bob, First Numens

Legendary Creature — Treefolk Mutant (3/3)

Vigilance, reach
When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

5.9 /10
$0.35
Hedge Troll

Hedge Troll

Creature — Troll Cleric (2/2)

Hedge Troll gets +1/+1 as long as you control a Plains.
: Regenerate Hedge Troll.

0.2 /10
$0.08
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