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Cards similar to Harsh Scrutiny (400)

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Silent Departure

Silent Departure

Sorcery

Return target creature to its owner's hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.1 /10
--
Skull Storm

Skull Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.

6.9 /10
$0.59
Soul Salvage

Soul Salvage

Sorcery

Return up to two target creature cards from your graveyard to your hand.

5.3 /10
$0.05
Spread the Sickness

Spread the Sickness

Sorcery

Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

7.2 /10
$0.16
Stream of Thought

Stream of Thought

Sorcery

Target player mills four cards. You shuffle up to four cards from your graveyard into your library.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

5.7 /10
$0.10
SwordPoint Diplomacy

Sword-Point Diplomacy

Sorcery

Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

3.3 /10
$0.20
Sylvan Offering

Sylvan Offering

Sorcery

Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.

8.6 /10
$0.42
Tempt with Immortality

Tempt with Immortality

Sorcery

Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.

6.3 /10
$1.24
The Crowd Goes Wild

The Crowd Goes Wild

Sorcery

Assist (Another player can pay up to of this spell's cost. You choose the value of X.)
Support X. (Put a +1/+1 counter on each of up to X target creatures.)
Each creature with a +1/+1 counter on it gains trample until end of turn.

4.3 /10
$0.12
Tormented Thoughts

Tormented Thoughts

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Target player discards a number of cards equal to the sacrificed creature's power.

2.9 /10
$0.04
Twilights Call

Twilight's Call

Sorcery

You may cast Twilight's Call as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Each player returns all creature cards from their graveyard to the battlefield.

6.5 /10
$1.78
Undercity Plague

Undercity Plague

Sorcery

Target player loses 1 life, discards a card, then sacrifices a permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

3.7 /10
$0.13
Urborg Uprising

Urborg Uprising

Sorcery

Return up to two target creature cards from your graveyard to your hand.
Draw a card.

3.8 /10
$0.04
Wander in Death

Wander in Death

Sorcery

Return up to two target creature cards from your graveyard to your hand.
Cycling (, Discard this card: Draw a card.)

5.4 /10
$0.04
Winds of Change

Winds of Change

Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

9.1 /10
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Writ of Return

Writ of Return

Sorcery

Return target creature card from your graveyard to the battlefield tapped.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

7.1 /10
$0.34
Xanders Pact

Xander's Pact

Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.)
Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.

6.6 /10
$0.23
Absorb Vis

Absorb Vis

Sorcery

Target player loses 4 life and you gain 4 life.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3.8 /10
$0.06
Adventurous Impulse

Adventurous Impulse

Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

7.6 /10
$0.03
Agadeems Awakening  Agadeem the Undercrypt

Agadeem's Awakening // Agadeem, the Undercrypt

Sorcery // Land

Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.

Agadeem, the Undercrypt

As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .

9.7 /10
~$23
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