Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment — Aura
Morbid — This spell costs less to cast if a creature died this turn.
Enchant creature
When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
Enchantment
At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
Enchantment
When Hedonist's Trove enters the battlefield, exile target opponent's graveyard.
You may play lands from among cards exiled with Hedonist's Trove.
You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.
Enchantment
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Legendary Creature — Human Monk // Legendary Enchantment (4/4)
Homura, Human Ascendant can't block.
When Homura dies, return it to the battlefield flipped.
Homura's Essence
Creatures you control get +2/+2 and have flying and ": This creature gets +1/+0 until end of turn."
Enchantment Creature — Elemental (5/5)
Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.
Enchantment
Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
Legendary Creature — Sphinx (3/6)
Flying
Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
Legendary Enchantment
When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Enchantment
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Enchantment
When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand.
Players have no maximum hand size and don't lose the game for drawing from an empty library.
Each player can't cast more than one spell each turn.
When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
Enchantment
You can't cast more than one spell each turn.
Whenever you cast a spell, draw a card.
Enchantment
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment Creature — Giant (6/6)
Constellation — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
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