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Cards similar to Tainted Aether (400)

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King Narfis Betrayal

King Narfi's Betrayal

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.
II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.

8.1 /10
$0.18
Leyline of the Guildpact

Leyline of the Guildpact

Enchantment

If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.

8.1 /10
$7.14
Life Insurance

Life Insurance

Enchantment

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.

8.5 /10
$1.18
Maelstrom Nexus

Maelstrom Nexus

Enchantment

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

8.9 /10
$2.21
Maestros Ascendancy

Maestros Ascendancy

Enchantment

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.

6.4 /10
$0.09
Mardu Ascendancy

Mardu Ascendancy

Enchantment

Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

8.2 /10
$0.46
Moldervine Reclamation

Moldervine Reclamation

Enchantment

Whenever a creature you control dies, you gain 1 life and draw a card.

9.7 /10
$0.97
Pharika God of Affliction

Pharika, God of Affliction

Legendary Enchantment Creature — God (5/5)

Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.

7.3 /10
$1.23
Profane Procession  Tomb of the Dusk Rose

Profane Procession // Tomb of the Dusk Rose

Legendary Enchantment // Legendary Land

: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.

Tomb of the Dusk Rose

(Transforms from Profane Procession.)
: Add one mana of any color.
, : Put a creature card exiled with this permanent onto the battlefield under your control.

6.4 /10
$0.48
Seed the Land

Seed the Land

Enchantment

Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.

5.5 /10
$2.85
Soul Link

Soul Link

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.

4.5 /10
$0.19
Tezzerets Touch

Tezzeret's Touch

Enchantment — Aura

Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
When enchanted artifact is put into a graveyard, return that card to its owner's hand.

2.9 /10
$0.05
The TricksterGods Heist

The Trickster-God's Heist

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may exchange control of two target creatures.
II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.
III — Target player loses 3 life and you gain 3 life.

7.3 /10
$0.13
Vault 11 Voters Dilemma

Vault 11: Voter's Dilemma

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each opponent, you create a 1/1 white Human Soldier creature token.
II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.

4.5 /10
$0.11
Bank Job

Bank Job

Enchantment

At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.

10 /10
--
Breathstealers Crypt

Breathstealer's Crypt

Enchantment

If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.

5.3 /10
$4.22
Buried in the Garden

Buried in the Garden

Enchantment — Aura

Enchant land
When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

6.1 /10
$0.11
Circle of Despair

Circle of Despair

Enchantment

, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

2.9 /10
$2.13
Confusion in the Ranks

Confusion in the Ranks

Enchantment

Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

7.3 /10
$4.60
Contaminated Bond

Contaminated Bond

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.

4.1 /10
$0.05
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