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Cards similar to Aegis Angel (400)

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Ride Guide

Ride Guide

Creature — Human Employee (4/4)

When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

3.2 /10
$0.05
Rumbling Sentry

Rumbling Sentry

Creature — Giant (3/6)

When Rumbling Sentry enters the battlefield, scry 1.

0.8 /10
$0.01
Serra Redeemer

Serra Redeemer

Creature — Angel Soldier (2/4)

Flying
Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.

7.4 /10
$0.21
Shu SoldierFarmers

Shu Soldier-Farmers

Creature — Human Soldier (2/4)

When Shu Soldier-Farmers enters the battlefield, you gain 4 life.

0.4 /10
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Silverblade Paladin

Silverblade Paladin

Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

7.6 /10
$0.61
Sparas Adjudicators

Spara's Adjudicators

Creature — Cat Citizen (4/4)

When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.
, Exile Spara's Adjudicators from your hand: Target land gains ": Add , , or " until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.

3.9 /10
$0.03
Spiritual Guardian

Spiritual Guardian

Creature — Spirit (3/4)

When Spiritual Guardian enters the battlefield, you gain 4 life.

0.4 /10
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Stalwarts of Osgiliath

Stalwarts of Osgiliath

Creature — Human Soldier (4/3)

When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you.
Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.

4.7 /10
$0.01
Staunch Defenders

Staunch Defenders

Creature — Human Soldier (3/4)

When Staunch Defenders enters the battlefield, you gain 4 life.

0.4 /10
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Sunrise Seeker

Sunrise Seeker

Creature — Human Scout (3/3)

Vigilance
When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1 /10
$0.03
Syr Armont the Redeemer

Syr Armont, the Redeemer

Legendary Creature — Human Knight (4/4)

When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Enchanted creatures you control get +1/+1.

5 /10
$0.06
Thundering Mightmare

Thundering Mightmare

Creature — Horse Spirit (3/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."

7.8 /10
$0.64
Tireless Missionaries

Tireless Missionaries

Creature — Human Cleric (2/3)

When Tireless Missionaries enters the battlefield, you gain 3 life.

1 /10
$0.05
Valorous Steed

Valorous Steed

Creature — Unicorn (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)
When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

4.1 /10
$0.04
Watchful Giant

Watchful Giant

Creature — Giant Soldier (3/6)

When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.

1.3 /10
$0.06
Wolfir Silverheart

Wolfir Silverheart

Creature — Wolf Warrior (4/4)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

6.4 /10
$0.53
Yorion Sky Nomad

Yorion, Sky Nomad

Legendary Creature — Bird Serpent (4/5)

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

8.9 /10
$0.34
Adarkar Valkyrie

Adarkar Valkyrie

Snow Creature — Angel (4/5)

Flying, vigilance
: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

8 /10
$0.95
Angel of Despair

Angel of Despair

Creature — Angel (5/5)

Flying
When Angel of Despair enters the battlefield, destroy target permanent.

8.3 /10
$1.90
Ao the Dawn Sky

Ao, the Dawn Sky

Legendary Creature — Dragon Spirit (5/4)

Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

8.9 /10
$1.02
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